In a world where everyone's after the easiest thing I consider it a privilege to help those still chasing dreams. That's why I'm always open and interested in meeting people passionate about games and art and do my best to to share whatever knowledge I've got. I can give a talk on most of game art related topics, but I truly believe that motivation conquers all, so I try to include an element of positive psychology in any kind of talk I give. If you feel like you might be interested in me sharing whatever knowledge I've got with a passionate lot, feel free to drop me a line and we'll work something out. |
Future of Art Production |
Technical Art Culture |
I had the amazing opportunity to share with the students of Art Institute of California what, I believe, lies at the source of being an artist - "Beauty". So that they can intertwine it with their vision and move us all forward as an art form :) |
Practical Shader Techniques DVD I had the privilege of working with Eat3D to create and distribute a comprehensive educational DVD that takes you from very accessibly explained basics of shader creation to some of the most sophisticated usecases you can come up with. |
(Russian) Lecture on Quantifying Beauty in Representative Art. very sorry but it's still in russian. You have my word though, fellas - the next one will be in english. And it's not that big a wait too ; ) Materials available for download right here. |
(Russian) Here is another talk I did that focuses on debunking the harmful notion of "talent". Still in Russian. Can't wait to start doing those in English. Materials available for download right here. |
(Russian) Here's another lecture on "Motivation" this time. It's in russian once again, but but hopefully some english stuff will come soon. Materials available for download right here. |
(Russian) Here's a lecture I did on "Opportunities in Video Game Industry". Unfortunately it's in russian but, hey, once you invite me to give a talk in english I'll be more than happy to upload it here :-) You can grab the materials and addendum right here. |
Efficient Art Production Theory and Practice Your assets look nice but your engine chokes on them? You think you models look nice, but you're afraid your first potential employer might be spooked off, because of you having no ideas about technical issues of video game art? You're just starting out and have no knowledge to base your decisions upon while modeling, texturing? Here are almost all the hows and whys you need to know. Russian version here. |
Unspoken Truth About Managing Geeks by Jeff Ello in Russian A great paper be Jeff Ello, where he gets in the head of your typical good employee and highlights their misunderstanding with managers, that sometime arises. I'm just helping spread the word. |
Analytical Thinking by Ben Mathis in Russian This paper is the king of all the papers I've ever read in my life. 'Nuff Said. |